Variation 4 (Blood Bath): Gappling: 9, Rushdown: 6, Kombos: 24, Reversal: 21 Variation 3 (Hemorrhage): Gappling: 9, Rushdown: 6, Kombos: 24, Reversal: 21Ĭustom Variations: (Abilities: Retch-Rebution, Red Rain, Killer Clot) Variation 2 (Blood Drive): Gappling: 3, Kombos: 18, Reversal: 21, Zoning: 12, Runaway: 6 Variation 1 (Heart Pierce): Gappling: 9, Rushdown: 3, Kombos: 21, Reversal: 27 or Gappling: 3, Kombos: 18, Reversal: 21, Zoning: 12, Runaway: 6 Hey fellas, here is another bunch of AI battles updated after patch: Gappling: 9, Rushdown: 21, Kombos: 27, Reversal: 3 Kloud Walker: Gappling: 9, Rushdown: 21, Kombos: 27, Reversal: 3Ĭyclone: Gappling: 3, Kombos: 21, Reversal: 27, Zoning: 6, Runaway: 3īreaking Wind: (Abilities: Jet Stream, Preassure Bomb, Turbulence) I tested them against real Very Hard AIs, not just ToT.ĭownburst: Gappling: 9, Rushdown: 21, Kombos: 27, Reversal: 3 UPDATE: after hours and hours of testing I come up with some working AI config for Fujin's tournament variations (please take into consideration that Downburst variation still do random Divine Wind and whiff his Tornado in Kombos, and Kloud Walker variation does random Sky Wakka without any attacks and gets stuck at the top of the screen, which shows his AI is still in build). Grappling: 6 / Kombos: 18 / Reversal: 27 / Zoning: 6 / Runaway: 3 Queen of Kombat (Abilities: Enhanced Regal Presence, (Air) Bellowing Banshee) Royal Edenian: Grappling: 6 / Kombos: 12 / Reversal: 27 / Zoning 9 / Runaway 6 Loud & Klear: Grappling 9 / Kombos 18 / Reversal 27 / Zoning 6 Splitting Hairs: Grappling: 6 / Kombos: 27 / Reversal: 27 Updated a few points to make up for the new balances on AI. Mean Queen: Grappling 9 / Rushdown: 6 / Kombos 27 / Reversal 18 Smash & Grab: Grappling: 7 / Rushdown: 2 / Kombos: 26 / Reversal: 24 / Zoning 1ĭeadly Dragon: Grappling 6 / Rushown 2 / Kombos 27 / Reversal 24 / Zoning 1 On Patrol: Grappling: 9 / Rushdown: 12 / Kombos: 9 / Reversal: 30 or Grappling 9 / Rushdown 6 / Kombos 12 / Reversal 30 / Zoning 3 Prime Detective: Grappling 6 / Kombos 12 / Reversal 30 / Zoning 9 / Runaway 3 or Grappling 9 / Rushdown 6 / Kombos 12 / Reversal 30 / Zoning 3 OCP’s Finest: Grappling: 9 / Rushdown: 9 / Kombos: 12 / Reversal: 30
He gets a lot of punishes back and solid defense. He doesn’t do long kombos but they are solid damage. Also managed to get his cancel more active on his first variation.
Scorpion mortal kombat 11 cracked#
UPDATE: I finally think I cracked his broken AI behavior, he only used b2 to start kombos and getting punished as result. Grappling: 9 / Kombos: 21 / Reversal: 27 / Zoning: 3 Tormented Soul (Abilities: Plasm Pool, Invoking the Legion, Lethal Leetha Stance) Hellspan: Grappling 12 / Rushdown: 3 / Kombos 18 / Reversal 27 The One: Grappling 3 / Rushdown: 3 / Kombos 27 / Reversal 27 Grappling: 7 / Rushdown: 12 / Kombos: 18 / Reversal: 22 / Zoning: 1įrom Hell: Grappling: 3 / Kombos: 21 / Reversal: 30 / Runaway: 6 Gothan’s Jester (Abilities: Hostage Hop, Corpse Trot) Mad Man: Grappling 6 / Rushdown: 3 / Kombos 27 / Reversal 24 Grappling: 6 / Rushdown: 3 / Kombos: 24 / Reversal: 27Ĭlown Prince: Grappling: 7 / Rushdown: 3 / Kombos: 19 / Reversal: 30 / Zoning: 1Īce of Knaves: Grappling 6 / Rushdown: 3 / Kombos 21 / Reversal 30 Spirit Guide (Abilities: Ancestral Light, Moonfall) Shaman: Grappling 6 / Rushdown: 6 / Kombos 21 / Reversal 27 MaToka Warrior: Grappling: 6 / Kombos: 24 / Reversal: 30Īncestral Gift: Grappling 12 / Rushdown: 3 / Kombos 21 / Reversal 24 Grappling: 3 / Rushdown: 6 / Kombos: 24 / Reversal: 27 Ice Machine: Grappling 6 / Rushdown: 3 / Kombos 24 / Reversal 27Īrctic Anarchy: Grappling 6 / Rushdown: 3 / Kombos 24 / Reversal 27Ĭold Assassin (Abilities: Burrowing Auger, Ice Auger) Grappling: 3 / Kombos: 24 / Reversal: 30 / Zoning: 3įrost-Bite: Grappling: 6 / Kombos: 21 / Reversal: 27 / Zoning: 6
Realm Destroyer: Grappling: 9 / Kombos: 21 / Reversal: 30Įmperor (Abilities: (Air) Wrath Hammer, Wrath Hammer, Seeking Wrath Hammer) Rising Emperor: Grappling 6 / Rushdown: 9 / Kombos 24 / Reversal 21 True Kahn: Grappling: 6 / Rushdown: 9 / Kombos: 24 / Reversal: 21 Grappling: 3 / Rushdown: 9 / Kombos: 27 / Reversal: 21 Shape-Shifter (Abilities: Inferno Barrier, Explosive Corpse and Vile Sorcery Soul Eater: Grappling: 6 / Rushdown: 3 / Kombos: 27 / Reversal: 24 Spellmaster: Grappling 3 / Rushdown: 6 / Kombos 21 / Reversal 27 / Zoning 3 or Grappling 6 / Kombos 18 / Reversal 30 / Zoning 3 / Runaway: 3 Warlork: Grappling: 3 / Kombos: 24 / Reversal: 24 / Zoning: 6 / Runaway: 3